Studying Spline Components In Unreal Engine 4 So I was working on a puzzle for Ionia where I wanted to draw the player’s attention to the other side of the room where a door would only
Ionia Has Been Greenlit! Holy crap, you guys! We’re still in shock. After barely a week on Steam Greenlight, Ionia was Greenlit last night. We just want to take this opportunity to thank
A Lighting and Post Processing Study in Unreal Engine 4 After the Unreal Engine 4 live stream where Epic showed off some videos from Koola, a UE4 developer on the official forums, I was very interested in creating a scene
Steam Greenlight, Alpha Gameplay and Free Music We’re kicking off the new year with an exciting announcement: Ionia, formerly known as Blink, is on Steam Greenlight! We have also released the first public alpha gameplay trailer
Global Game Jam 2014 The theme of GGJ 2014 was “We don’t see things as they are, we see them as we are.”. A whole sentence for a theme felt very constraining on creativity which was a great exercise for game developers to think outside of the
How to keep your community forums safe and speedy If you want to start your own community forum there’s an overwhelming number of choices out there; and most of them are free. We wanted something simple and effective that made it easy to run a private community. Ultimately, we ended up choosing
News from the void: May - June Two new faces joined the Blue Void studios team: a new programmer, Jeff, and professional QA tester, Anthony! Here's there introductions: ![Jeff] “Hi! My name’s Jeff and I’m working on the UI programming for Blink. Jessy asked me to talk a bit
Concept Art Dump 2 (Doors Lotsa' Doors) Here's some concept art of a door. A good example of how my gray matter evolves an idea.
How to deal with lightmaps in UDK Anyone with experience importing art assets into UDK knows the woes of dealing with lightmaps. When used correctly, they can be helpful and beautiful. But how do you get there? What are the caviats? Thankfully, Alex Galuzin over at World of Level Design has
Concept Art Dump Here’s a few concept environmental art images for our redesign of the first area that the alpha consists of. Cryo control room concept Abyss bridge concept Research hallway concept
Barcamp Portland: Finding success on Kickstarter After watching Indie Game: The Movie's Portland screening we met PIGSquad, Portland's gaming interest group. PIGSquad member Jeffrey Sens invited us to check out the Portland Barcamp that coming Friday. Friday March 30th we went to the Portland Barcamp to lend our voices to
Happy Holidays! Free wallpaper for everyone! Hey everyone! I hope those of you who are celebrating right now are having a wonderful holiday. I know you’re probably wondering about what sort of progress we’ve
We made it! Our sincerest thanks go out to all of you. We did it!! We’ll be sending out detailed updates later this week regarding the rewards, when to expect them, and
Breaking the silence We’ve been pretty elusive lately, haven’t we? Well, today we’re ready to crack the door open a little. Some of you might remember Blink, our entry for
Blink featured on Global Game Jam website Our Global Game Jam 2011 entry, Blink, was recently featured on the Global Game Jam website. It was also featured in the April monthly newsletter that goes out to every member of the IGDA. Check it out after the jump. Here it is!
Our website is finally live. No, seriously. If you're reading this blog post, you probably already know that. Regardless, it's still pretty great. I can't tell you how long I've been putting this off, but trust me; it's been a while. The old design was difficult to work with though, so