Anyone with experience importing art assets into UDK knows the woes of dealing with lightmaps. When used correctly, they can be helpful and beautiful. But how do you get there? What are the caviats?

Thankfully, Alex Galuzin over at World of Level Design has published a series of very useful tutorials on how to wrestle with lightmaps in UDK, what the limitations are, and how to get the most mileage out of them. You’ll find the complete list of tutorials below. They’ve been invaluable to us, so here’s hoping they do the same for you!