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Jessica L

Jessica L
Studying Spline Components In Unreal Engine 4

Studying Spline Components In Unreal Engine 4

So I was working on a puzzle for Ionia where I wanted to draw the player’s attention to the other side of the room where a door would only be unlocked if they pressed 3 seperate buttons. I thought we could use an effective visual cue like Portal but

By Jessica L 05 Apr 2017
A Lighting and Post Processing Study in Unreal Engine 4

A Lighting and Post Processing Study in Unreal Engine 4

After the Unreal Engine 4 live stream where Epic showed off some videos from Koola, a UE4 developer on the official forums, I was very interested in creating a scene with that amount of visual prowess. See the original forum discussion here. Here is a video of the final product

By Jessica L 14 Jan 2015

Global Game Jam 2014

The theme of GGJ 2014 was “We don’t see things as they are, we see them as we are.”. A whole sentence for a theme felt very constraining on creativity which was a great exercise for game developers to think outside of the box. We ended up going for

By Jessica L 03 Mar 2014

News from the void: May - June

Two new faces joined the Blue Void studios team: a new programmer, Jeff, and professional QA tester, Anthony! Here's there introductions: ![Jeff] “Hi! My name’s Jeff and I’m working on the UI programming for Blink. Jessy asked me to talk a bit about my credentials. Well,

By Jessica L 21 Jul 2013
Concept Art Dump 2 (Doors Lotsa' Doors)

Concept Art Dump 2 (Doors Lotsa' Doors)

Here's some concept art of a door. A good example of how my gray matter evolves an idea.

By Jessica L 27 Aug 2012
Concept Art Dump

Concept Art Dump

Here’s a few concept environmental art images for our redesign of the first area that the alpha consists of. Cryo control room concept Abyss bridge concept Research hallway concept Reactor control room concept Elevator at the end of the office floor Office room concept As a small team (now

By Jessica L 12 Aug 2012

Barcamp Portland: Finding success on Kickstarter

After watching Indie Game: The Movie's Portland screening we met PIGSquad, Portland's gaming interest group. PIGSquad member Jeffrey Sens invited us to check out the Portland Barcamp that coming Friday. Friday March 30th we went to the Portland Barcamp to lend our voices to the crowdsourcing

By Jessica L 11 Apr 2012
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