Global Game Jam 2014

The theme of GGJ 2014 was “We don’t see things as they are, we see them as we are.”. A whole sentence for a theme felt very constraining on creativity which was a great exercise for game developers to think outside of the box. We ended up going for a Rorschach test mixed in with a horror game. The premise of the game was that you would enter a haunted art exhibit where the narrative would be randomly assigned to art pieces with abstract Rorschach test paintings.

The game was going to be an experiment to see if a gamer’s mind would start to see in the painting the story that was narrated to them. Also, how badly could we scare them in a place like this? We could use strange events like sculptures of heads turning to look at you when you least expect it or figures standing in a mirror covered in cloth after being in the room for a certain time.

With depressing and non-horror narrative could we lull them into a false sense of security and then scare the pants off of them?

Game jame screenshot 1 Game jame screenshot 2 Game jame screenshot 3

Well, since Blink is priority this fun li'l Global Game Jam entry will have to wait for us to have free time.